FlashUnity is a channel based approach to a XML Flash communications server and Chat room.
The CyberSS project this spawned from was originally nothing more then a simple PHP socket server example with a simple chat frontend as a proof of concept. FlashUnity however was built from the ground up to be a easy to extend Flash communications server.
By using the concept of channels each of which handles a diffrent task the FlashUnity server becomes extremely flexible and easy to extend. Also by using channels it is possible to run multiple modular functions within the same server.
Because this is a total rewrite of Cyberss from the ground up and the API's and XML have multiple major changes there are currently no working Flash clients, anyone interested in helping out in this area feel free to send me a email.
What's New in This Release:
· Improvements to debug.
· The debug setting is now followed properly.