DirectNet is a serverless instant messaging system. Rather than every client connecting to a given server, they connect to each other and messages are passed across the network. Thus, it can be a full IM network, or a LAN chat network.
DirectNet is a serverless instant messaging system. Rather than every user connecting to a central server, all users connect to each other, and all messages are sent amongst this network. Because of this serverless design, it is ideal for both LAN chat networks (such as intranet business chat) and Internet-wide chat. It was written, for the most part, by Gregor Richards.
DirectNet is a serverless network, but you do need to know of the hostname of a node on the network to connect to it. The hub is provided for this purpose. The hub is not a server. Most importantly, if the hub goes down, the network stays up. It's merely a reference point to connect to the "main" DirectNet network. Of course, if you don't want to associate yourself with the main DirectNet network, you can simply not connect to the hub, and form a local DirectNet network.
After starting up and putting in your name (and perhaps GPG info), connect to hub.imdirect.net (if you're on the internet, and want to be in the main DirectNet network). If you know of somebody who's on, type their user name in the find box.
What's New in This Release:
· Only establish short-circuiting connections once.
· Fixed a fairly major data-loss bug.
· Fixed a silly segfault-on-quit in the FLTK frontend.