Mesa 9.0.3 Improves Performance for Quake 4, 0 A.D, and Planeshift

This latest version fixes problems for quite a few games

Mesa, an open-source implementation of the OpenGL specification and a system for rendering interactive 3D graphics, is now at version 9.0.3.

The biggest improvement brought by Mesa 9.x is the introduction of OpenGL 3.1 API. Nonetheless, glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) will report different versions, depending on the driver used.

Highlights of Mesa 9.0.3:

• Pink artifacts on objects in the distance in ETQW/Quake 4, have been corrected;

• Graphics is no longer glitchy and always flickering;

• Graphical glitches in 0 A.D have been corrected;

• Oglc vertexshader(advanced.TestLightsTwoSided) no longer causes a GPU hung;

• Planeshift grass is now displayed correctly;

• The driver now checks for python libxml2;

• A glsl-max-varyings regression has been corrected.

A complete list of updates and changes can be found in the official announcement.

Download Mesa 9.0.3 right now from Softpedia.

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