Edge Blending Implemented in Unigine Engine Through AppProjection Plugin

New features have been implemented into the game engine

The UNIGINE, a real-time 3D engine built to run on all major platforms, including Linux, has just received an impressive plugin.

Plugins are added all the time and this latest one, AppProjection, has just been implemented. According to the developers, the AppProjection plugin is used to create multi-projector setups, that are commonly-used for virtual training and simulation systems.

The plugin also comes with geometry distortion correction, soft-edge blending, and color correction.

Unigine Engine is built by non-other than Unigine Corp., the company behind the Heaven DX11 Benchmark software.

The technology they develop is getting better all the time, and with their recent expansion on the Linux platform, we’re all too glad to see that major updates have been implemented in the engine.

A complete list of new features, for all the platforms, is available in the official announcement.

Keep in mind that the UNIGINE graphics engine is only aimed at commercial enterprises and that not even a trial version is available for the general public.

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